#include "box2dweldjoint.h"
#include "box2dbody.h"
#include "box2dworld.h"

Box2DWeldJoint::Box2DWeldJoint(QDeclarativeItem *parent) :
    Box2DJoint(parent),
    mWeldJointDef(),
    mWeldJoint(0)
{
}

void Box2DWeldJoint::createJoint()
{
    mWeldJointDef.Initialize(bodyA()->body(), bodyB()->body(),
                                 bodyA()->body()->GetWorldCenter());
    mWeldJointDef.collideConnected = collideConnected();

    mWeldJoint = static_cast<b2WeldJoint*>(world()->CreateJoint(&mWeldJointDef));
    mInitializePending = false;
}
